Wizards in Concrete Boots
Suggestions
I am continuing to add new cards to this game, mainly new 'curse' cards, which will cause a negative effect on your opponent for 2 turns.
One I have made so far, is a blindness curse, which will make the cursed player unable to see their gesture on the casting board as they cast it.
If you have any suggestions for cards, I made a thread in the forum for anyone to add in their ideas, and I'll probably add it into the game if I like it and have time.
One I have made so far, is a blindness curse, which will make the cursed player unable to see their gesture on the casting board as they cast it.
If you have any suggestions for cards, I made a thread in the forum for anyone to add in their ideas, and I'll probably add it into the game if I like it and have time.
Instructions
You can make it bigger if you right click and choose 'Go FullScreen'.
All other instructions are in game, and are hopefully made clear, but if not, I'll write them here too.
At the start you need to choose your player (no main menu yet). Each player selects their wizard, and depending on which wizard you choose, you will get a 50% bonus to your attacks of that type.
Fire is the weakest, but the easiest to use.
Lightning is medium, with average damage.
Ice is the hardest, but if you can master it, will have the most powerful bonus damage to spells.
Then the game goes into Player 1's turn. Their hand of cards will appear. Each card has a different gesture and a different attack power. Choosing a card of the same class as your player, will give a 50% damage bonus to your attack. The higher your attack, the harder it will be for the enemy to defend and the more damage they will take if they can't defend.
Once you select your card, two more cards will come up. Here is where you choose the card to replace the one you used from your hand. Be careful about which one you choose, as the one you don't choose will be offered to your opponent next round, so sometimes it may be better to take cards that are valuable to your enemy, to prevent them from getting it.
Now the casting board appears, with your selected card on the right. This is where you draw the gesture from the card, onto the board. The more accurately you draw it, the higher damage you will get out of the spell. A poor gesture can result in 0% damage, so you will deal no damage. a 100% gesture will deal full damage.
You have just attacked, you will see an attack animation, as the camera will switch to player 2.
Now the casting board will appear again, with a defensive gesture on the right. The more powerful the attack, the harder the defensive gesture will be. Player 2 now must draw their defensive gesture, and depending on their accuracy, 1 of 3 things will happen:
1) accuracy < 80%: Player 2 will take full damage of the spell
2) 80% < accuracy < 85%: Player 2 will absorb the spell, so no damage is applied
3) 85% < accuracy: Player 2 will reflect the spell back, increasing the spell's damage, and then Player 1 will have to defend. Every time the spell is reflected, the defending player will have 1 second less with which to draw their gesture.
Eventually, a player will lose their defensive gesture. Then it will become Player 2's turn to choose their card.
Health and curses are not applied until a complete turn (both players) has passed, to make sure that Player 1 will not have an advantage of going first.
All other instructions are in game, and are hopefully made clear, but if not, I'll write them here too.
At the start you need to choose your player (no main menu yet). Each player selects their wizard, and depending on which wizard you choose, you will get a 50% bonus to your attacks of that type.
Fire is the weakest, but the easiest to use.
Lightning is medium, with average damage.
Ice is the hardest, but if you can master it, will have the most powerful bonus damage to spells.
Then the game goes into Player 1's turn. Their hand of cards will appear. Each card has a different gesture and a different attack power. Choosing a card of the same class as your player, will give a 50% damage bonus to your attack. The higher your attack, the harder it will be for the enemy to defend and the more damage they will take if they can't defend.
Once you select your card, two more cards will come up. Here is where you choose the card to replace the one you used from your hand. Be careful about which one you choose, as the one you don't choose will be offered to your opponent next round, so sometimes it may be better to take cards that are valuable to your enemy, to prevent them from getting it.
Now the casting board appears, with your selected card on the right. This is where you draw the gesture from the card, onto the board. The more accurately you draw it, the higher damage you will get out of the spell. A poor gesture can result in 0% damage, so you will deal no damage. a 100% gesture will deal full damage.
You have just attacked, you will see an attack animation, as the camera will switch to player 2.
Now the casting board will appear again, with a defensive gesture on the right. The more powerful the attack, the harder the defensive gesture will be. Player 2 now must draw their defensive gesture, and depending on their accuracy, 1 of 3 things will happen:
1) accuracy < 80%: Player 2 will take full damage of the spell
2) 80% < accuracy < 85%: Player 2 will absorb the spell, so no damage is applied
3) 85% < accuracy: Player 2 will reflect the spell back, increasing the spell's damage, and then Player 1 will have to defend. Every time the spell is reflected, the defending player will have 1 second less with which to draw their gesture.
Eventually, a player will lose their defensive gesture. Then it will become Player 2's turn to choose their card.
Health and curses are not applied until a complete turn (both players) has passed, to make sure that Player 1 will not have an advantage of going first.
Credits
Group Members:
Clark Lavery
James McCormick
Tom Harris
Alon Gal
Kyhil Duggan
Music:
SadlerSongs : Let Us Battle, http://www.newgrounds.com/audio/listen/223204
Clark Lavery
James McCormick
Tom Harris
Alon Gal
Kyhil Duggan
Music:
SadlerSongs : Let Us Battle, http://www.newgrounds.com/audio/listen/223204