Rite of Passage
Game Function:
To move around use
W: forwards
S: backwards
A: Left
D: right
Q: turn left
E: turn right
The aim of the game is to get through the maze to the end. You start in the South and have to work
your way North. To do this you must listen to the sounds around you to tell their direction, as well as
listen to your footsteps, so you know what surface you are on.
The path that you are meant to follow is made of stone, so you want to hear stone footsteps,
although at the halfway point you cross a bridge of wood. This wooden bridge is a checkpoint and you
will respawn here after you pass it.
You will be told what to do along the way by a spirit named Annaka, and sometimes your tribal
chieftain.
To the East there is dense underbrush/grass, so if you hear grass footsteps you’ll need to turn left.
To the West this is sand and a river, so if you hear sand footsteps, you’ll need to turn right. The river is
audible from everywhere in the level, so you’ll always be able to tell which the West side of the map
is.
If you hit the edge of the map, you will hear your voice as you fall off the cliff, then you will respawn
at your last checkpoint.
If you get attacked by an animal, you will hear their attack sounds, your dying sound, and then be
respawned at your last checkpoint.
The wolf and bear will attack you when you get into range, but the raven will only swoop when you
are facing away from it. So you can get close to the raven as long as you keep facing it.
If you fall into the waterfall, you will hear your falling sound, followed by a splash, and then you’ll be
respawned at your last checkpoint.
Hints:
If it is too hard to tell the direction of the sounds, type “SCHUTZE” and the fade between ears will
become more noticeable
If the music is too loud, then you can turn the volume down using the slider at the top-right of screen.
If you get really lost, you can click the fog to see the map of where you are, or you can click the “re-
watch” button, which will show you the path you have taken, and then put you back in control at the
end.
W: forwards
S: backwards
A: Left
D: right
Q: turn left
E: turn right
The aim of the game is to get through the maze to the end. You start in the South and have to work
your way North. To do this you must listen to the sounds around you to tell their direction, as well as
listen to your footsteps, so you know what surface you are on.
The path that you are meant to follow is made of stone, so you want to hear stone footsteps,
although at the halfway point you cross a bridge of wood. This wooden bridge is a checkpoint and you
will respawn here after you pass it.
You will be told what to do along the way by a spirit named Annaka, and sometimes your tribal
chieftain.
To the East there is dense underbrush/grass, so if you hear grass footsteps you’ll need to turn left.
To the West this is sand and a river, so if you hear sand footsteps, you’ll need to turn right. The river is
audible from everywhere in the level, so you’ll always be able to tell which the West side of the map
is.
If you hit the edge of the map, you will hear your voice as you fall off the cliff, then you will respawn
at your last checkpoint.
If you get attacked by an animal, you will hear their attack sounds, your dying sound, and then be
respawned at your last checkpoint.
The wolf and bear will attack you when you get into range, but the raven will only swoop when you
are facing away from it. So you can get close to the raven as long as you keep facing it.
If you fall into the waterfall, you will hear your falling sound, followed by a splash, and then you’ll be
respawned at your last checkpoint.
Hints:
If it is too hard to tell the direction of the sounds, type “SCHUTZE” and the fade between ears will
become more noticeable
If the music is too loud, then you can turn the volume down using the slider at the top-right of screen.
If you get really lost, you can click the fog to see the map of where you are, or you can click the “re-
watch” button, which will show you the path you have taken, and then put you back in control at the
end.