Fuzzbolls
Notes:
We made this game as a group of four programmers, for an AI Techniques class at uni, playing around and learning about flocking behaviours and some simple AI techniques.
The basic premise of our game is for the player to move through the level collecting the smaller animals (smaller versions of the player sphere) into a herd and guiding them to the safety of the end zone. The player must avoid the hungry predators (spikey spheres) that are on the hunt and looking for smaller animals to eat, and guide their flock past such hazards as deep water. The player must also be wary as the members of the herd have short attention spans and can stray from the flock if they are too far away from the player.
The controls and simple instructions are in the main menu.
The basic premise of our game is for the player to move through the level collecting the smaller animals (smaller versions of the player sphere) into a herd and guiding them to the safety of the end zone. The player must avoid the hungry predators (spikey spheres) that are on the hunt and looking for smaller animals to eat, and guide their flock past such hazards as deep water. The player must also be wary as the members of the herd have short attention spans and can stray from the flock if they are too far away from the player.
The controls and simple instructions are in the main menu.