Missile Command
Made to run under Windows, requires a few libraries to work properly, as I don't know how to compile it properly.
This is a multiplayer version of missile command, made to explore and research the ideas of "big screen gaming", having multiple people playing the same game on the same screen. In the past this is done with split screening, however if you were to have many people, say more than 16, the screen would be split so many times that it would be unusable.
While we did not implement any camera features in this version, it will support up to 8 players, controlled using separate USB keyboard per player, with 3 different game modes to try and show how team co-operation would work, and how players would be able to tell each other apart.
The source code can be downloaded here:
This is a multiplayer version of missile command, made to explore and research the ideas of "big screen gaming", having multiple people playing the same game on the same screen. In the past this is done with split screening, however if you were to have many people, say more than 16, the screen would be split so many times that it would be unusable.
While we did not implement any camera features in this version, it will support up to 8 players, controlled using separate USB keyboard per player, with 3 different game modes to try and show how team co-operation would work, and how players would be able to tell each other apart.
The source code can be downloaded here:
game.zip | |
File Size: | 662 kb |
File Type: | zip |
Standard ModeIn standard mode, there are 8 bases at the start, players can switch between bases at any point using the 'tab' key. Using the left/right arrows to aim, the players must shoot anti-missiles, with large explosion radii, to knock out the incoming missiles, and prevent them from hitting the ground.
The players lose when all 8 missile bases are destroyed. |
Earth ModeIn earth mode, the players move around the circumference of the circle, and have to work together to destroy the incoming missiles. Whenever a missile hits the earth, it will deform the ground with its explosion.
The players lose if the earth ever deforms into the red zone, so when you see a crater forming, its best to sit a player on that spot, to defend it against any incoming missiles. |