Clark Lavery

Clark Lavery

Web, Games & Graphics Programmer

Welcome!

Hi, I’m Clark, an experienced web and games developer with a love of creating interactive experiences and tools that make life more fun and productive.


About Me

Since primary school, playing Red Alert and dreaming up mods, I’ve always wanted to be a game developer. I started by learning game design and development in high school, with the help of mentors online, and later honed my skills through university and my professional career. Along the way, I’ve discovered a passion for teaching, helping others bring their ideas to life, and continuously learning new technologies.


My Approach

Every project begins with an idea or theme that I brainstorm and develop over time. I focus on planning game mechanics, features, and infrastructure, often using new platforms or tools in the process to expand my skillset. My core strengths are planning, research, and development, as well as collaborating with and mentoring others.


Highlights

Web 3D Expertise: From university to my current role at Plattar, I’ve been deeply involved in creating web 3D engines, bringing interactive 3D content to life on the web.

Game Development: I’ve worked on a wide range of games, from prototypes and game jams to larger projects like Odam and Jamnation.

Teaching and Mentorship: As a university head tutor, I planned and taught web 3D programming courses, helping students build the skills to succeed in programming.


Featured Work

Odam: A dice-building battle RPG using my expertise in web technologies.

Jamnation: My first big Unity project, featuring multiplayer car driving puzzle gameplay.

Clarity: A web tool for image manipulation and procedural texture generation.


Let’s Connect

I love discussing ideas and sharing insights about games, web development, and interactive tools. If you have feedback, questions, or projects to collaborate on, I’d love to hear from you.

LinkedIn | Email