Unity Projects
The projects on this page will require the unity plug-in to be installed on your browser.
If you do not already have it, you will be prompted to download it when you play one.
If you do not already have it, you will be prompted to download it when you play one.
Fuzzbolls Evolved
This game, made by the same group as the previous one, is an extension of the original game, however the Fuzzbolls are smarter now, capable of learning and path creation and planning.
Implementing a trained neural network for their intelligence, the animals have to survive against hunger/thirst, and those hunters that remain in the world. As the player, you do not interact as much as with the previous game, but you need to try and defend them against the hunters, and their fears, in order to grow a large flock of Fuzzbolls.
Implementing a trained neural network for their intelligence, the animals have to survive against hunger/thirst, and those hunters that remain in the world. As the player, you do not interact as much as with the previous game, but you need to try and defend them against the hunters, and their fears, in order to grow a large flock of Fuzzbolls.
Apoch
This was our final major games project for our university course. We made it as a team of 5.
You can choose 1 of four lethal, scrap vehicles, battling for survival in several scenarios, against hordes of raiders. The game was designed to have 4-player co-op, which is implemented, though it doesn't work very well, so I'm going to scale it back to single-player for this site.
You can choose 1 of four lethal, scrap vehicles, battling for survival in several scenarios, against hordes of raiders. The game was designed to have 4-player co-op, which is implemented, though it doesn't work very well, so I'm going to scale it back to single-player for this site.
Fuzzbolls
We made this game as a group of four programmers, for an AI Techniques class at uni, playing around and learning about flocking behaviours and some simple AI techniques.
You play as the mother animal, who has to gather and protect her children from the hungry predators, and get them all back to the nest.
You play as the mother animal, who has to gather and protect her children from the hungry predators, and get them all back to the nest.
Mazix
I made this game as part of the Ludum Dare 48 competition, which is where individuals make a game completely from scratch, based around a theme, within 48 hours.
This game is a rubix cube style maze, where you have to rotate the sides to get your way through it.
Go here for more Ludum Dare information: http://www.ludumdare.com/
This game is a rubix cube style maze, where you have to rotate the sides to get your way through it.
Go here for more Ludum Dare information: http://www.ludumdare.com/
Wizards in Concrete Boots
In Wizards in Concrete Boots, players duel each other, casting spells from atop a tower.
I made this as a member of a group of 5, for a class at uni, where the focus was on making a game using a gesture based input system (also wizards).
They are in concrete boots to explain why we didn't animate them.
I made this as a member of a group of 5, for a class at uni, where the focus was on making a game using a gesture based input system (also wizards).
They are in concrete boots to explain why we didn't animate them.
Running Man 3D
This is my third unity project, and my favourite. It is a 3D version of the flash game, Running Man, but much cooler.
I originally made it for my DIM2 class, but liked it and am continuing to add new levels as I get the time.
I originally made it for my DIM2 class, but liked it and am continuing to add new levels as I get the time.
Traffic Jam
This is my second project in unity. In it you click on the traffic lights, to turn them from green to red and red to green, to control the flow of traffic, and solve puzzles or survive as long as possible.
However, it is fun to turn all the lights green and watch the chaos you cause.
However, it is fun to turn all the lights green and watch the chaos you cause.
Pigment of Imagination
This is the first game I made in unity. It was made very quickly to meet the short deadline of the due date, so is only a prototype of an engine which could easily be built on in the future.